Controls are:

-Arrow keys to move (up/down to cider casks, left and right down the tables)

-Z or Space to fill a mug of cider and toss it down the table (only tosses when you let go of the key)


There are 3 levels. After you beat the third level, the game rewards you with a beautiful thing. If you die 3 times the game is over. The game will automatically restart on game overs. You will lose a life if a glass smashes on the ground, or if a patron makes it to the end of the table.


Tip: You can begin filling a glass of cider even if you're very far away from the cask.

Bug: There's a bug where at the start of a level, sometimes your character will warp back down to the bottom barrel as you move up. Should only happen once per level, though, and you can move normally again right after it happens.


Oh also, for some reason this game launches in full screen, and it really shouldn't be. It should be at 1280x720. The window should automatically resize to the correct size if you just click the "restore down" icon.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authormane6gaming
GenreSurvival
Made withGodot

Comments

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Niko_de_Andjelo (streamer from Tabun):

A clone of a good old game. The gameplay is the same, what ponies have to do with it is not very clear. But it is still pleasant and interesting to play. And the textures of ponies pulled in general harmoniously (pouring cider, drinking griffins and bald foals...).

EXCEPT FOR A HUGE CON: THE CONTROLS ARE BUCKING BROKEN. Very often your character doesn't move between stands (but jerks in his stand), or can go the wrong way... In a game that relies on precisely calculated quick reactions such flaws are a CRITICAL drawback.

Made it through the game completely UNLESS there were CONTROL FLAWS. About 10 minutes.

I merely translated the comment from Tabun's user.

KaskeT (from Tabun):

Well, it's a classical classic, I think it was on the Atari 2600 (I could be wrong), and I've seen innumerable flash games like that. I don't really know how to rate it. Gameplay is there, it works, the graphics is there, but it would look better in a collection of mini games, but not as an original project. On the other hand, there's not much to pick on

I merely translated the comment from Tabun's user.

good old Tapper. The core mechanics have stood the test of time. The style of the game is simple, but the victory/lost/fail/level progression screens (or for something similar I got out like Well Done) - are designed with taste, with meme taste, if I may say so.